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Chaos Code, Super Battle Princess Madelyn Announced for exA-Arcadia


With over 20 games already announced, it seemed reasonable to me that exA-Arcadia’s content trickle would eventually sputter to a halt. Then Chaos Code and Super Battle Princess Madelyn were revealed today at a press conference in Japan.

Let’s dive into things, shall we?

 

Chaos Code

Chaos Code is a one-on-one fighter developed by FK Digital and published by Arc System Works initially released for Sega’s RingWide arcade system in 2011 and followed by PlayStation 4 and PC releases in 2017.

Chaos Code is a fairly standard fighting game experience, with eight-way movement and strong/weak attacks. The title allows players to customize their selected characters before fights. Users may toggle between “run” and step” modes, too, allowing for faster or more technical fights.

According to Arcade Heroes, the exA-Arcadia version will feature new characters in addition to the existing 16, as well as some altered balancing.

While I had never heard of Chaos Code prior to this announcement, I will say that the gameplay I’ve footage I’ve seen since paints an enticing picture. This title is darn near certain to be major exA-Arcadia release—and another juicy fighter for the starved North American arcade market.

 

Super Battle Princess Madelyn

Super Battle Princess Madelyn is an action-adventure platformer developed by Casual Bit Games initially released in 2018 as Battle Princess Madelyn for PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, Wii U, PlayStation Vita.

According to the official Steam listing, Super Battle Princess Madelyn follows the journey of the titular Madelyn and her “ghostly pet dog” Fritzy as they save their kingdom and family from the “clutches of an evil wizard.” The title is heavily inspired by Ghouls ‘n Ghosts and Wonder Boy 3, with gameplay meant to “conjure up memories of the arcade era.”

The home version boasts 10 levels with five stages each, two modes (including a story), a progression-based weapons system, and rewarding hidden collectibles. I’m curious to see how much of this translates to the arcade release.

Though no exA-Arcadia exclusive content has been revealed at this time, I’m still excited to see such a retro-minded experience coming to the platform. If there’s one things exA’s good at doing, it’s bringing back bygone genres.

 

Even after all this time, the sheer volume of content coming to exA-Arcadia ceases to amaze. Maybe it will one day slow down—but certainly not right now. Here’s hoping for more exA news in the coming months.

In the meantime, I have to study my college-university-book-working stuff. So bye.

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